

Have a fondness for molotov "blackwater" cocktails? Make a build around it!.You can start at level 1 on Elite or Ultimate difficulty for extra challenge.Balance tweaks, such as improving the attribute system.New Devotion skills (think of it as a revamped PoE passive skill tree).Oathkeeper, a new class that lets you throw your shield like Captain America and spin to win.Shattered Realm, a new procedurally generated infinite scaling roguelike endgame.A criticism of the game was there weren't many movement abilities, so you were kinda walking around between monster packs. A bunch of new movement skills (teleports, leap slams, etc.).Massive hand-crafted environments (with secrets hidden throughout) and a new procedurally generated endgame.Itemization with build altering or enabling mechanics (damage conversions, unique effects, etc.) for even more theory crafting.

Crazy amount of character build possibilities, combining class skills, devotion skills, gear/component skills, etc.

