
The order that opponents appear in Arcade can be configured via the screenpacks f file, which allows the player to both assign an ordering value to each character and to set how many iterations of characters with any particular order value appear in an Arcade run, the latter of which is handled through the arcade.maxmatches parameter under the Options section.

The most recent version of M.U.G.E.N to be publicly released is version 1.1 Beta 1, which was released on August 7th 2013, though the most recent stable build is version 1.0, released on January 18th 2011.īeing a fighting game engine at heart, M.U.G.E.N takes inspiration from a variety of classic fighting game series such as Street Fighter and The King of Fighters, featuring a seven-button combat system (, and ), typically representing three punches, three kicks, and a taunt, though characters are not limited to having those presets, with many opting to use fewer buttons and less traditional button layouts.Įlecbyte have said that some of the inspiration for M.U.G.E.N came from games such as SFIBM, an unlicensed PC port of Street Fighter II. These characters are known for using localcoords, so in the event that they do, place them in their respective localcoord category and not here. Theyre generally intended to be used at M.U.G.E.N 1.0s native resolution of 1280x720 as opposed to the standard 640x480 resolution of WinMUGEN and M.U.G.E.N 1.1.

These characters are typically recognisable by having scale values of.25 or lower. Hi Res Mugen By roynbikabdud1983 Follow | Public
